How the Daily Wheel and Reward System Works
Learn when the daily wheel becomes available, how its result is selected, and where gold and support rights are stored and used.
The Daily Wheel gives signed-in players a free reward after a set interval. The default setup follows a daily cycle, although special events may use a different waiting period. When it is ready, open it from the wheel button on the home screen and start the spin.
Why is the result hidden during the spin?
The reward is determined when the spin begins but remains hidden until the wheel fully stops. During the animation, the interface only shows that the wheel is spinning. The reward text, sound, and celebration modal appear together after the pointer reaches the final segment, preserving the surprise.
Default reward types
- Gold: Used to purchase support rights in the market.
- Clear 10: Removes ten balls to relieve a crowded track.
- Speed: Provides a temporary flow-speed boost.
- Shuffle: Refreshes upper sources according to active tray demand.
- Hand Clear: Removes one selected, unprotected tray.
- Extra Pipe: Adds another source in an eligible pipe level.
- Continue: Helps resume a failed level.
Reward types, amounts, and chances may change during special game periods. The visible wheel always shows the rewards currently available.
Are all segments equally likely?
Not necessarily. Basic rewards may appear more often, while stronger rights can be rarer. Seeing a reward on the wheel does not mean every segment has the same chance.
Where does the reward go?
Gold is added to the player balance, while support rights appear in the inventory shown in the game interface. A registered account is required for persistent wheel rewards.
When can the wheel be used again?
The remaining cooldown is displayed in hours and minutes. When it reaches zero, the previous reward text is cleared and the wheel becomes ready again without requiring repeated page refreshes.
Use rewards where they create real value
You do not have to spend a reward immediately. Save Extra Pipe for a level that can actually accept another pipe, and reserve Continue or Hand Clear for situations where normal options are limited.